


I want to get everything else working and clean up the user interface last. To mitigate this, the user can provide an x-scale and y-scale that will stretch the imported trees to line up with the terrain.party terrain.Ĥ. I read somewhere that the terrain.party author had some issues with higher elevation coordinates being off. Right now, the coordinate system doesn't match up perfectly with the terrain.party coordinate system. This will probably just be a simple drop-down selection.ģ. Right now, it's hard-coded to use the tree you see in the images above. The import happens quickly, but for some reason, they are not drawn until the forestry resource is calculated, which takes several minutes after the import.Ģ.

Speeding up rendering the trees after they are first imported. Some things I'm still working on before I can release the mod.ġ. I'm thinking about using Tree Mapper as the title.

The river that you can see in some of the pictures flowed nicely through a gap that could be seen in the tree coverage. Also, the highway path was easily traceable through the forest in the upper-right corner (below). For example, the following interchange was easily replicated using the trees around it as a reference. The imported trees can also be used as a guideline for lining things up as they are in the real world. The trees were randomly placed near the pixel location, and the randomness will be configurable. The following was imported using three trees per pixel from the image server, which looked great in the game. I'm still working on understanding how that happens behind the scenes to speed things up (but even with the waiting, it's still faster than painstakingly planting the trees yourself. The importing process finishes almost instantly, but it can take several minutes for the game to update the Forest resource, which is somehow blocking the trees from rendering to the screen. Here's what it looks like while importing trees into a flat map. and the resulting forestry imported into the game: The Earth's tree-cover can be browsed with a viewer at Īn early copy of the source is located at īelow is an example of the tree cover in Frankfort, KY: This mod will connect directly to the a Web API image server and automatically import the tree cover within the provided lat/long bounding box. I am working on a mod for the Map Editor that allows the user to import real-world tree cover using a bounding box similar to that used in terrain.party.
